How it works? - you simple have to activate “mix” materials that use material weight, thats it! This is also good for making “decals” (sticker on bottle, text on glass, et.). This material is blended to a Glass with transparency, sharp reflection, refraction and volume-transparency with spherical UVW mapping. it uses a B/W gradient mixed with a ornamental shader from Enhanced c4d shader set (Chris from 3d ). This is a blend of a glossy gray solid material in frontal mapping projection with a layered material weight. In the materials you want to blend with the one below. The stacking order goes from left to right, so the most right material is the most on top. You can also use Vray Blend Material to achieve the similar effect. For now no selection tags supported on stacking, so if one want to stack same material more than once on same obects you must use instances (copies) of this material to see all stacked materials. Stack and Mix Materials Vray Materialss can be stacked similar to C4d Materials. Please consult the Cinema4d documentation about the UVW Projections if you are new to Cinema4d.
in fact all UVW projections are handled natively by Cinema4d or Bodypaint. The UVW projection for each material tag is adjusted in the Attribute manager of Cinema4d in an identical way as the c4d materials. Also all tools for tags and material tags work as normal in c4d. Multiple Vray Materialss, each with different UVWs can be stacked like c4d Materials, and they can also be applied to saved polygon selections on an object, just like the normal c4d materials. it uses the visibility buttons of the object manger. A Vray Materials can be applied to objects or to object groups. to the object manager or directly to the objects in the Viewport, or use the apply command. For a detailed explanation of the materials setting go to Vray Material section.Īssigning Materials To apply a Vray Materials to Your objects and Scene just use the normal C4d workflow you are used to. They can blended and mixed together, each with different reflections, anisotropy and specular. we have implemented 5 specular-glossy layers. For high glossy and laquere materials like car shaders, coatings etc. Each layer has its own transparency mask. The VRAYforC4D BRDF is a layered material system. The VRAYforC4D BRDF material in the Cinema4d material editor: For rendering with the VRAYforC4D render engine You can use the VRAYforC4D BRDF Materials or use native Cinema4D materials, also you can convert c4d materials to vray with one click converter, see page about it) Within the Vray Materials you can use almost all (98%) c4d shaders and even most “normal” 3rd party shaders, like the great EnhanceC4D Shaders p.e., it also supports the powerfully c4d layer shader, and the projector shader to apply different projections per shader. Material Manager However the attribute manager of course is also possible to use, it just has a more dense appearance and you might need to scroll more to see all setting options. We recommend using the C4d material manager over the Attribute Manager as the Vray Materials is very powerful and therefore has many many settings. It shows in the normal C4d material manager. The Vray Materials behaves just like a normal C4d Material. Users that have some knowledge of other VRAYforC4D version like the 3d max version will find the settings very familiar -) Vray Materials Also all professionals find here very details settings to adjust all to their needs. In reality you will want to make all fine tuning and adjustments.
Basically it can be enough to just turn on “GI” on GI Tab, add light & materials and render your scene. We tried the best to make the default settings already good for you. You can adjust the Antialiasing, turn on Global Illumination (GI), choose and combine several GI Methods, adjust color mapping etc.
Render Settings All main VRAYforC4D specific adjustments are concentrated here in the VRAYforC4D Render settings. You find them under Render Setting - Effects - VrayBridge. All render settings are concentrated in the Vraybridge render setting tabs. The material can be also adjusted in the C4D Material manager, as the Vray material has is very mighty i suggest using the advanced Cinema Material editor to have best view of all Material adjustments. All light, camera, material and tag settings can be adjusted in the C4D Attribute manager. You can render in the perspective Viewport and in the picture viewer juts as in normal c4d. The Material and Render Settings are a bit different of course due to the other features and the more option.
Interface You can use VRAYforC4D very much as the usual Advanced Render Workflow.
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